June 19, 2013 Zaragoza, Spain (co-located with EGSR 2013)
The purpose of this workshop is to discuss and define open issues in the acquisition and modeling of material appearance. Great strides have been made in computer graphics in acquiring, modeling, editing and rendering material appearance. However, the field has a long way to go for these techniques to be adopted outside of traditional computer graphics applications in film and games, such as in industrial design and manufacturing. In this workshop we will gather researchers and potential users of material appearance models to define what the major challenges and problems are in this area. The output of the workshop will be a document (available through the EG Digital Library) that is intended to help guide future development of material appearance modeling.
The format of the workshop will be short presentations followed by group discussion of position papers submitted on the topic before the workshop. Examples of the types of position papers to be considered:
Position papers on other topics in material appearance are also welcome.
Position papers should be submitted by June 3, 2013 by email to
Paper should be one to four pages in length, following the style file for EG workshop papers (http://diglib.eg.org/EG/Publications/guidelines). Receipt of submission will be via email. Participants must attend the workshop in person for their position paper to be included in the workshop document. The document will be made available after the event through the EG Digital Library. All authors of included position papers will be listed as authors of the EG Digital Library document.
Participants are welcome in workshop discussions whether or not they have submitted a position paper. Registration for the Workshop is through the EGSR2013 site at Registration section.
Monday, June 3:
Wednesday, June 19: