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Natalya Tatarchuk (Bungie, USA).+ Show/hide info
In this talk, the author will present the driving concepts and design principles for the upcoming AAA title 'Destiny', describe the new engine developed to bring this game to life focusing on several key technologies that have helped shape the visuals for the game. Following that, the author will then turn towards research needs that the game titles are facing going forward, with focus on relevant technologies and practical pipelines.
Natalya Tatarchuk is an Engineering Architect currently working on state-of-the art next-gen rendering engine and game graphics for the upcoming Bungie game 'Destiny'. Previously she was a graphics software architect and a project lead in the Game Computing Application Group at AMD Graphics Products Group (Office of the CTO) where she pushed parallel computing boundaries investigating innovative real-time graphics techniques. Additionally, she had been the lead of ATI’s demo team creating the innovative interactive renderings and the lead for the tools group at ATI Research. She has published papers and articles in various computer graphics conferences and technical book series, and has presented her work at graphics and game developer conferences worldwide.
Chaired by Jorge Lopez-Moreno.
Sungkil Lee and Elmar Eisemann.
Jose I. Echevarría, Gregg Wilensky, Aravind Krishnaswamy, Byungmoon Kim and Diego Gutiérrez.
Jiamin Bai, Aseem Agarwala, Maneesh Agrawala and Ravi Ramamoorthi.
Chaired by Holly Rushmeier.
Niels Billen, Björn Engelen, Ares Lagae and Philip Dutré.
Benjamin Eikel, Claudius Jähn, Matthias Fischer and Friedhelm Meyer auf der Heide.
Carlos Ureña, Marcos Fajardo and Alan King.
Chaired by Samuli Laine.
Tomas Barak, Jiri Bittner and Vlastimil Havran.
Li Shen, Jieqing Feng and Baoguang Yang.
Chaired by Jose A. Iglesias and Patric Ljung.
Chaired by Pascal Barla.
Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen and Jung-Hong Chuang.
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski and Hans-Peter Seidel.
Yi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin and Wen-Hsin Li.
Chaired by Thorsten Grosch.
Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur.
Christian Eisenacher, Gregory Nichols, Andrew Selle and Brent Burley.
Rubén Jesús García, Carlos Ureña and Mateu Sbert.
Chaired by Tamy Boubekeur.
Pierre-Edouard Landes, Bruno Galerne and Thomas Hurtut.
Stefan Ohrhallinger and Sudhir Mudur.
Roberto Scopigno (CNR-ISTI, Italy).+ Show/hide info
Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artifacts. The research results produced in the last decade have shown an impressive evolution and consolidation of the technologies for acquiring high-quality geometry. On the other hand, the technologies for acquisition and processing of surface reflection properties are less consolidated. A specific issue concerns the availability of flexible and easily deployable approaches, able to support acquisition in real life conditions.
Some recent technologies for supporting acquisition, processing and encoding of color / surface reflection data will be presented, by focusing on the framework of the specific CH requirements. The talk will present some recent experiences where high-quality 3D models have been produced and used in CH research, restoration and conservation. Open issues in this domain will also be presented and discussed.
Roberto Scopigno is a Research Director at CNR-ISTI (Pisa, Italy) and leads the Visual Computer Lab. He is currently engaged in several EC and national research projects concerned with multiresolution data modeling and rendering, 3D digitization/scanning, scientific visualization, geometry processing and applications to Cultural Heritage. He served as Chair of the Eurographics Association (2009-10), EiC of Computer Graphics Forum (2001-2010) and EiC of the ACM J. on Computing and Cultural Heritage (2012-).
Chaired by Pieter Peers.
Kai Schroder, Reinhard Klein and Arno Zinke.
Ralf Habel, Per Christensen and Wojciech Jarosz.
Wojciech Jarosz (Disney Research Zurich, Switzerland)