Wednesday, June 19th

8:30 - Registration opens

9:00 - Workshop on Material Appearance Modeling

Follow this link to see its program.

15:00 - Welcome, opening talk

15:15 - 16:15 - Keynote 1

Destiny: From Mythic Science Fiction to Real-Time

Natalya Tatarchuk (Bungie, USA).

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In this talk, the author will present the driving concepts and design principles for the upcoming AAA title 'Destiny', describe the new engine developed to bring this game to life focusing on several key technologies that have helped shape the visuals for the game. Following that, the author will then turn towards research needs that the game titles are facing going forward, with focus on relevant technologies and practical pipelines.

Speaker's Bio

Natalya Tatarchuk is an Engineering Architect currently working on state-of-the art next-gen rendering engine and game graphics for the upcoming Bungie game 'Destiny'. Previously she was a graphics software architect and a project lead in the Game Computing Application Group at AMD Graphics Products Group (Office of the CTO) where she pushed parallel computing boundaries investigating innovative real-time graphics techniques. Additionally, she had been the lead of ATI’s demo team creating the innovative interactive renderings and the lead for the tools group at ATI Research. She has published papers and articles in various computer graphics conferences and technical book series, and has presented her work at graphics and game developer conferences worldwide.
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16:15 - 16:45 - Coffee break

16:45 - 18:00 - Papers session: Simulated and augmented photography

Chaired by Jorge Lopez-Moreno.

Practical Real-time Lens-Flare Rendering

Sungkil Lee and Elmar Eisemann.

Computational Simulation of Alternative Photographic Processes

Jose I. Echevarría, Gregg Wilensky, Aravind Krishnaswamy, Byungmoon Kim and Diego Gutiérrez.

Automatic Cinemagraph Portraits

Jiamin Bai, Aseem Agarwala, Maneesh Agrawala and Ravi Ramamoorthi.

19:00 - Social event: City tour

Thursday, June 20th

09:30 - 10:45 - Papers session: Visibility/sampling

Chaired by Holly Rushmeier.

Probabilistic Visibility Evaluation for Direct Illumination

Niels Billen, Björn Engelen, Ares Lagae and Philip Dutré.

Spherical Visibility Sampling

Benjamin Eikel, Claudius Jähn, Matthias Fischer and Friedhelm Meyer auf der Heide.

An Area Preserving Parametrization for Spherical Rectangles

Carlos Ureña, Marcos Fajardo and Alan King.

10:45 - 11:15 - Coffee Break

11:15 - 12:30 - Papers session: Shadows

Chaired by Samuli Laine.

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps

Tomas Barak, Jiri Bittner and Vlastimil Havran.

Line-Sweep Ambient Obscurance

Ville Timonen

Exponential Soft Shadow Mapping

Li Shen, Jieqing Feng and Baoguang Yang.

12:30 - 13:30 - Posters session, including Fast Forward

Chaired by Jose A. Iglesias and Patric Ljung.

13:30 - 15:00 - Lunch

15:00 - 16:15 - Papers session: Expressiveness and perception

Chaired by Pascal Barla.

Interactive Lighting Design with Hierarchical Light Representation

Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen and Jung-Hong Chuang.

Optimizing Disparity for Motion in Depth

Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski and Hans-Peter Seidel.

Generating Pointillism Paintings Based on Seurat's Color Composition

Yi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin and Wen-Hsin Li.

16:15 - 16:45 - Coffee break

16:45 - 18:15 - IPC Meeting

20:30 - Social event: Cocktail and conference dinner

Friday, June 21st

09:30 - 10:45 - Papers session: Global illumination

Chaired by Thorsten Grosch.

Factorized Point-Based Global Illumination

Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur.

Sorted Deferred Shading for Production Path Tracing

Christian Eisenacher, Gregory Nichols, Andrew Selle and Brent Burley.

Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel (CGF paper)

Rubén Jesús García, Carlos Ureña and Mateu Sbert.

10:45 - 11:15 - Coffee break

11:15 - 12:30 - Papers session: Geometry and topology

Chaired by Tamy Boubekeur.

A Shape-Aware Model for Discrete Texture Synthesis

Pierre-Edouard Landes, Bruno Galerne and Thomas Hurtut.

A Topological Approach to Voxelization

Samuli Laine.

An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganised 2D Points (CGF paper)

Stefan Ohrhallinger and Sudhir Mudur.

12:30 - 13:30 - Keynote 2

Rendering for Cultural Heritage: do we need better models?

Roberto Scopigno (CNR-ISTI, Italy).

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Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artifacts. The research results produced in the last decade have shown an impressive evolution and consolidation of the technologies for acquiring high-quality geometry. On the other hand, the technologies for acquisition and processing of surface reflection properties are less consolidated. A specific issue concerns the availability of flexible and easily deployable approaches, able to support acquisition in real life conditions.
Some recent technologies for supporting acquisition, processing and encoding of color / surface reflection data will be presented, by focusing on the framework of the specific CH requirements. The talk will present some recent experiences where high-quality 3D models have been produced and used in CH research, restoration and conservation. Open issues in this domain will also be presented and discussed.

Speaker's Bio

Roberto Scopigno is a Research Director at CNR-ISTI (Pisa, Italy) and leads the Visual Computer Lab. He is currently engaged in several EC and national research projects concerned with multiresolution data modeling and rendering, 3D digitization/scanning, scientific visualization, geometry processing and applications to Cultural Heritage. He served as Chair of the Eurographics Association (2009-10), EiC of Computer Graphics Forum (2001-2010) and EiC of the ACM J. on Computing and Cultural Heritage (2012-).


13:30 - 15:00 - Lunch

15:00 - 15:50 - Papers session: Surface and subsurface materials

Chaired by Pieter Peers.

Non-Local Image Reconstruction for Effi¡cient Computation of Synthetic Bidirectional Texture Functions (CGF paper)

Kai Schroder, Reinhard Klein and Arno Zinke.

Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering

Ralf Habel, Per Christensen and Wojciech Jarosz.

15:50 - 16:20 - Coffee break

16:20 - 17:20 - Invited Talk

The Perils of Evolutionary Rendering Research: Beyond the Point Sample

Wojciech Jarosz (Disney Research Zurich, Switzerland)

17:20 - End of conference, closing remarks and farewell

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